Re: epic to Dirtside conversions
From: Andy Skinner <askinner@a...>
Date: Thu, 23 Apr 1998 08:37:59 -0500
Subject: Re: epic to Dirtside conversions
Peter Ramos wrote:
> Over sevral months I have compiled many ideas and conversions for GW's
line of
> epic miniatures. I have these handwritten over several several
notbooks and to
> transcibe them on to the computer might be quite lengthy. My question
is, is
> there a demand for this sort of thing? Is there interest for such
conversions?
> I would like some opinions before I dedicate the time to make all my
notes
> into a more mangable form.
I'd like to see them. I've never switched from Epic to DSII, though I
originally bought the SM 2nd box for figures for DSII. (I know we
disagree as to the quality of Epic 40K.) I especially would like to
hear how you apply the rules. For example, will you try to reflect the
Epic behavior of a miniature in your DSII conversion, or design the
vehicle as it appears to you? I'd do the latter, not providing pop-ups
to grav vehicles, for example. On the other hand, some vehicles that
are not over-sized just look like they ought to be able to shoot more
than one gun at a time. I've been thinking of generalizing the rule
allowing over-sized vehicles to buy more than one fire control. I
wouldn't make one for every weapon on the model (for GW minis, that
might get excessive :), but there are some I'd like two for. Some
people just ignore the one-weapon at a time rule, but I'd like for a
vehicle to pay for it in points. I think applying capacity rules a bit
flexibly helps, and is what Steve Gibson did in some of his
conversions. (For example, not charging 3x capacity for a turret with a
restricted arc, especially when you put two on a vehicle on opposite
sides, and can only shoot one at a time.)
I'd prefer a points-only construction system, with capacity only being
determined by the way the mini looks. That way you basically allow the
style of minis you use to determine the capacity system you use. If you
like realistic, you'll have more realistic looking miniatures. GZG
gives me full permission to use the games as I want, though, so it is
easier to apply the rules they give flexibly than to make my own points
system.
So, anyway, I'm interested in seeing the conversions, as well as the
approaches you took.
I'm definitely going to be spending more time with SGII, and a friend
was very impressed with it in a sample game and from reading the rules I
loaned to him. So maybe after I'm more familiar with that I'll try DSII
again.
thanks,
andy
--
Andy Skinner
askinner@avs.com