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Re: Kra'vak Railgun

From: John Leary <realjtl@s...>
Date: Mon, 20 Apr 1998 09:52:58 -0700
Subject: Re: Kra'vak Railgun

PCARON wrote:
> 
> > No, I didn't find them just a _little_ out of balance :-) I can't
find my
> > notes right now (they're probably buried under a ton of other gaming
> > stuff...), but IIRC they work better with a Mass of (Class+1) - ie,
Class 1
> > RGs have Mass 2, Class 2 have Mass 3, etc.
> >
> > Later,
> >
> > Oerjan Ohlson
> >
> 
> I tried that and it seemed to work well.  I'm expanding the number of
> weapon systems and wanted to add variety to the "projectile"
technologies
> (Railguns, scatterguns).  So I'm adding Autoguns, close range
multi-arc
> systems.
> 
> Glad other players are mucking around with the point/mass cost of
> railguns.  I don't feel alone... (this is FT afterall, I'm sure it's
> written somewhere that under no circumstances are you to leave the
system
> mass and costs intact :)
> 
> Pete

Pete,
     I would suppose that we are all going the same place, but the 
difference is the path we have chosen to get there.

     Do what works best for you and your group.

    My current project is to make the Sha'Vasku playable by giving
them 'free' thrust based on the mass of the ship.   Anything to cut
down on the bookkeeping.

Bye for now,
John L.


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