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Re: <ot>Bren Guns</ot>

From: mlooney - IOnet <mlooney@i...>
Date: Thu, 16 Apr 1998 13:38:19 -0500
Subject: Re: <ot>Bren Guns</ot>

Doug_Evans/CSN/UNEBR@UNebMail.UNeb.EDU wrote:
> 
> I thought we covered this sorry subject already. I thought my '69
> graduation date put me amongst the old-timers here, you young
> whippersnappers(never DID figure out what that was supposed to
mean...).
> Please deliver the previous with an accent from Grandpa of the Real
> McCoys(for those in the US of the proper 'vintage'.)
> 
> However, in an attempt to bring this somewhere near back to topic, and
> answer a question on the periphery of my consciousness: how large a
> difference in weopen characteristics and capabilities translates into
a
> noticable difference in game performance? In the evil empire, a new
weopen
> creates whole new rules. While fun, some can be most difficult to
justify
> compared to very similar items.
> 
In the current 6mm set of rules from Evil Empire, a "new" weapon just
generates a new stats line.  As a general rule, no new rules are needed.

Having said that, they missed a whole large group of weapon classes that
did need new rules, but this is not the group to talk about that.

> Doesn't come up often in my own favorite GZG system, FT II, but I'm
curious
> about a discussion for SG II and Dirtside II.


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