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RE: Perfect Campaign Rules

From: denny.graver@b... (Denny Graver)
Date: Mon, 06 Apr 1998 19:51:30 +0100
Subject: RE: Perfect Campaign Rules


In Fifth frontier War (an old GDW board game set in their Trvaeller   
universe) each admiral was given a plotting number representing their	
strategic planning - good admiral factor of 0; bad admiral factor 3, for
  
example.  Players had to plot the next x moves for their fleets, so the 
 
good admiral wouldn't write orders each turn, the lesser admiral would
be   
working 3 tuns in advance, etc.

This also meant that communications of any sort had to be sent via   
courier to where you  expected the recipient of your messages to be.

my 2d worth
:Den

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