Re: SGII Morale question..
From: "Geo-Hex" <geohex@t...>
Date: Fri, 27 Mar 1998 11:20:28 +0000
Subject: Re: SGII Morale question..
> Date: Fri, 27 Mar 1998 08:22:10 +0000
> To: FTGZG-L@bolton.ac.uk
> From: Jonathan white <jw4@bolton.ac.uk>
> Reply-to: FTGZG-L@bolton.ac.uk
> Subject: SGII Morale question..
> Quick thing that came up in an SGII game last night.
>
> Basically, the situation was this. A squad had one figure equipped
with a
> sniper rifle. The player detached that figure from the unit and headed
him
> for cover, with the intention of going in position or hiding and
having a
> few shots. Before he could *get* hidden, he came under fire. Does this
> cause the unit as a whole to make a confidence check (first time that
game
> they'd been shot at) or is it only when the main body of the squad
takes fire?
We let the detached unit test separately and then use the rules for
combining units to determine morale level after the detachment
rejoins its squad.
> Secondly, is thhis practice (detatching snipers) a breach of the
rules? The
> rules say units should only be detached 'for a specific purpose' does
> sniping make that grade?
Yes indeed, and the rules are strong suggestions only. Actually you
are MUCH better off running snipers as individual figures.
Another example is someone detaching an infantry
> rocket trooper to get to high ground and provide cover to an advancing
> unit. I get the feeling detached units should go off, do something and
come
> back, not stay permanently detached?
Yes, the rules do give that impression, but I have seen the "parent"
squad rout and a detachment remain behind! I had to rule that the
detachment became a squad for all practical purposes and let the game
continue.
What I tell people in my scenarios is that I allow detachments if
they contain a specialist, in which case they need only detach one or
two figures; or if they detach a couple figures for a "specific"
task (they have to tell me what it is!!) such as setting up an
observation post or laying down flanking fire in an ambush.
What we have found is that while useful in some situations, the loss
of an action to activate a detachment makes them chancey and often
difficult to deploy and use successfully.
KR, Geo-Hex
>
> TTFN
> Jon
> ----------------------------------------------
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