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DS2 Moonbase Xi

From: Brian Bell <brian.bell@a...>
Date: Sun, 15 Mar 1998 21:15:25 +0000
Subject: DS2 Moonbase Xi

Greetings,
I am working on a DS2 scenario "Moonbase Xi". As the name states the
conflict takes place on the Moon near a base. The base is on the long
edge of the playing field and important to both sides (so damaging the
base is a BAD thing [_major_ point lostt]). One of the sides is a small
militia force for the moon. The other is an attacking force. The militia
force has weapons specifically designed for the moon but the attacking
force does not (but they have sealed the AFV's).

Special Rules:
All:
  CFE power plants won't work due to lack of atmosphere
  GEV & VTOL's (except Grav) will not work due to lack of atmosphere
  Smoke dispensers fail to function
  Aircraft are banned unless Space-capible
  Only Power Infantry.
Attackers:
  Only Direct Fire weapons (RFAC, HVC, HKP, MDC, HEL, DFFG)
      Most missiles still use fin stablilization and are therefore too
unstable to be effective.
   Artillery system travel faster than escape velocity.
  No IVAR's
Militia:
  All weapons but SLAM (unguided missiles)

Other possible considerations suggested:
  HEL gain 1 extra chit draw (or Red/Yellow draw) due to the beam not
being difussed
      by an atmosphere.

Comments requested (thanks)

--
Brian Bell
brian.bell@axom.com

The Full Thrust Ship Registry
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http://www.axom.com/bkb/sg2.html
Cygnus Eclipsers' Science Fiction Games Page
http://www.axom.com/bkb/scifi_game.html

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