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Re: going to try SGII (long)

From: Andy Skinner <askinner@a...>
Date: Fri, 06 Mar 1998 15:46:04 -0500
Subject: Re: going to try SGII (long)

KR, thanks for your responses.	I do think you're interpreting what I
say in a certain way because of preconceived notions, whether they're
based on the fact I'm using GW figures, or some other reason.  The
questions I'm asking are based on trying to figure out the rules, and
I've had responses on the list of people saying things sound possible,
as well as people mentioning that the rules aren't specific about
things, or "imply" things.  It's hard to figure out rule by implication.

Geo-Hex wrote:
> > The "robots" I'll call a support Heavy PA guy, since that's how I
used
> > them.  They're GW robot figs, but I don't usually care that much
about
> > what they're intended to be.  So I used them as the support guys for
the
> > heavy PA squad on my side, and 3 of them made up her H PA squad.
> >
> > We did take the rule that one of those guys could shoot one weapon
in
> > one action, and the other in another action.  For instance, mine
added
> > his small arms fire into the squads during one action, then fired
the
> > support weapon during the second action.  I'd still like to know
whether
> > this is against the letter of the rules, since the rule says you
can't
> > fire a "weapon" twice in an activation.  Is it against the spirit?
> 
> Yes, this is still a "squad" game and you are still asking if an
> INDIVIDUAL can fire!!

The rules already cover stuff about individuals firing.  He can add
support to the squad's fire, or he can fire it independently, if given
an action to do it.  Just because we've mentioned the support guy,
doesn't mean we're trying to make it an individual game.  I agree there
are arguments to be made about whether this can be done, but I don't
think it is because I'm trying to individualize it.

I'm eliminating one of the possible ways to handle this, because I agree
that he cannot add firepower to the squad while shooting at a different
target.  So can he add both firepower and support to firing at one
target?  He's a guy in a big metal suit, and for all I know he just has
to point at them and push a button.  I don't think it is so out of the
question, but I may end up making him choose one or the other.	I wonder
again, though, that if the game is intended to be generic, and there are
no points to min/max, and you make efforts to make sure it balances
either way, why does it matter?  I could add another guy to my squad and
get the same firepower, and another guy to kill.  So I may end up
choosing whether he adds support or regular firepower per activation,
but I don't think it breaks the game to have it work the other way.

> But he can't he uses one weapon or the other for the activation -
> really you are creating the unit of Rambo's!!!
Looking at some of the powered armor pictures in SGII, they look like
little battlemechs.  Having that guy push buttons inside his powered
armor doesn't seem as improbable as having a big-muscled guy juggle
weighty guns around.

> > 1) I'm not sure about just what the word "weapon" means in the rule
that
> > no weapon may be fired twice.  Does it mean a particular piece of
metal,
> > in a particular guy's hands?  Or does it mean a kind of weapon?
> 
> That particular fire "element"
Is "element" defined somewhere?  In a squad of leader, 3 troopers, and 1
support guy, are there 3 elements: leader, firepower, support weapon?

>   For
> > example (and sorry if I missed it in the rules--some things in their
are
> > spread out over several pages and I don't see them), can I split my
> > small arms fire into two actions?  With the first meaning of weapon,
I
> > can put 2 guys' weapons against one squad in one action, and 3 guys'
> > weapons against another squad in another action.  With the meaning
that
> > "weapon" in this case means their regular rifles as a kind of
weapon,
> > then they can only shoot that kind of weapon in one action during
their
> > activation.  Which is it?
> 
> No, don't do that.  When we play SGII at the club we let the players
> choose to split fire during activation, but squad fire (i.e. assualt
> rifle fire is ALL done in one action at a given target.  Then in the
> second action the SAW can fire at a different target on his own.

Again, I'm just trying to understand the rules.  It said no weapon may
fire more than once per activation, and I haven't found a good
definition of what is meant.  This could have meant "the squad has 4
small arms weapons.  No weapon may fire twice, so two fire in one
action, two in another."  Isn't it a legitimate question to ask what
exactly "weapon" means?  I'm still looking at the squad, not the
individuals, trying to figure out what resources a squad has.  If a guy
gets shot, it changes the squad's firepower, so you can't say I'm trying
to make it an individual game for mentioning that there are N weapons in
the squad.

> Quit min/maxing and munching or you're doomed to
> fire power games forever!!

I'm not asking the question because I want to kill off all my opponents
before they get to shoot me, or try to win every time.	I'm trying to
figure out the rules.  The same rules will be used by both sides in my
games, and we'll probably be using different armies and switching off. 
I was joking about the min/maxing and munchkin stuff.  I really think
you're misinterpreting what I say because I play a GW game (Epic 40K)
and have GW figs.

> placed.  If they end movement out in the open in sight of the enemy,
> "c'est la guerre!!"
I had a bunch of these.  :-)  As I said one 1 and two 2s.  And my Elite
guys failed a couple of communication rolls, too.  Whoops! :-)

> > 4) If you get more potential hits than there are figures in the
target
> > squad, do the potential hits get applied more than once to those
> > figures?
> 
> Yes, and you most roll location for each hit (everyone could have
> aimed at the same figure!)  If the same figure is hit multiple times,
> make multiple impact rolls vs. his armor
I've had several people say what they do, and describe it as a house
rule. I'll have to take a look at the rules and see if it is clear about
what's "official", at least as official as GZG games get.  :-)	Enough
people do this, whether they're sure it is official or not, that I'll
probably adopt it, too.

Thanks.  Really KR, I appreciate you responding.  I just get the
impression you're reading my questions through a filter.  Of course, you
think I'm reading the rules through a GW filter.  Remember, I don't play
40K, and fire in Epic 40K is by detachment.  I'm used to thinking in
terms of fire by groups.

andy

-- 
Andy Skinner
askinner@avs.com


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