Re: DS Rule Clarifications
From: Tony Christney <acc@u...>
Date: Sun, 1 Mar 1998 09:28:27 -0800
Subject: Re: DS Rule Clarifications
>Owen Glover and I were playing an attack/defence DS2 game on the
weekend
>and found a few things we would like clarified:
[snip - already answered quite well]
>Hidden Units:
>According to the rules, a hidden unit is revealed the first time it is
>activated or an opposing player's unit has LOS to it. Again, the
defenders
>were dug in/hidden etc but on the first activation of the first turn a
>single vehicle topped a hill and just about everything was revealed !
This
>seems a bit unrealistic given that the defenders were in prepared
>positions. We decided that for the rest of the game, hidden units were
>revealed if they moved or fired (and so could call in Arty on
preregistered
>targets without revealing themselves) or if a unit came within LOS AND
6"
>of the unit in cover. This assumed the units had everything shutdown,
cam
>and thermal nets in place etc. If the hidden unit wished to move or
fire,
>it had to flash up its systems. If it flashed up it could then either
fire
>OR conduct a 1/2 move.
This sounds all right, but it really depends on the terrain, IMHO. The
hidden
units really have to have somewhere they can reasonably be hidden.
Remember
LOS in woods and urban areas is limited to 2".
>CC and Follow Ups:
>The follow up after successful CC move was used heaps. Is there any
limit
>to how many follow ups a unit can do ? We had a Power Armour platoon
>infiltrate an urban area (where the HQ troop and a BR Grav Vehicle was)
and
>move into CC with a dismounted Observer. He retired form the combat
>(suprisingly). The PA followed up and CCed the HQ guys. They fell
back.
>The PA followed up and CCed the Grav Vehicle, etc. Can they really
keep
>going and going as long as they win and pass the CONF check for the
follow
>up move ? It seemed like they would cross the whole board in 1
activation!
Most definitely not! Only one follow up activation per turn! It says in
the
rules that a unit may make _a_ follow up activation. Considering game
context,
you would have a very tough time convincing me that this meant more than
one per turn. Its just too much like Risk for such an otherwise
realistic
miniatures game... A really effective way to annihilate your apponent in
CC
is to use vehicle mounted APSWs to pitch in. I use a size 2 APC with
room
for 2 elements line/militia and 3 APSWs. Very deadly!
>
>Does anyone have any ideas ?
>Paul
>
>PS Can infantry ride Tanks ? Couldn't find any references to it.
Let's just say that if you are travelling 30 miles behind your own lines
on foot you would be crazy not to hop up on a tank. However, you would
be totally insane to do the same thing on the front lines...
************************************************
Tony Christney
acc@uvic.ca
************************************************