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Re: DS Rule Clarifications

From: Brian Bell <Brian.Bell@a...>
Date: Sun, 01 Mar 1998 14:20:59 +0000
Subject: Re: DS Rule Clarifications

> Woods and GEV/Grav Vehicles:
> GEV and Grav vehicles are prohibited from entering woods...not even
the
> edges.  Surely  if a tracked vehicle can go through then a Grav
vehicle can
> glide through the same path, even a bit faster becasue its a meter or
2
> above the ground and avoiding logs etc ?
>
> Tracked vehicles are quite good at smashing their way through woods
> by knocking trees down. Lacking traction GEV and Grav vehicles don't
> have this option.
>
You could use the following:
  If a tracked (or engineering unit) makes a Rough Path through a woods,
lay a string along this path. It takes 1 movement point extra per inch
of woods to create a Rough Path. All unit that follow this path treat
the path as Rough/Broken for movement purposes only. It maintains it's
Woods classification for cover purposes. An engeneering unit may make 1"
of Woods into a Clear Path each round (double this if it has a dedicated
engineering vehicle). Again lay a differnt color string to indicate a
Clear Path. Clear Paths are treated a clear for movment purposes.
  Also, I would allow in all instances any unit to move into the edge of
a wood (cost as difficult).

> Hidden Units:
> According to the rules, a hidden unit is revealed the first time it is
> activated or an opposing player's unit has LOS to it.  Again, the
defenders
> were dug in/hidden etc but on the first activation of the first turn a
> single vehicle topped a hill and just about everything was revealed ! 
This
> seems a bit unrealistic given that the defenders were in prepared
> positions.  We decided that for the rest of the game, hidden units
were
> revealed if they moved or fired (and so could call in Arty on
preregistered
> targets without revealing themselves) or if a unit came within LOS AND
6"
> of the unit in cover.   This assumed the units had everything
shutdown, cam
> and thermal nets in place etc.  If the hidden unit wished to move or
fire,
> it had to flash up its systems.  If it flashed up it could then either
fire
> OR conduct a 1/2 move.
>
 You may want to provide a Camo Rating equal to the experince level of
the engineering unit that created the blind (d6 green, d8 regular, d10
veteran) reducing this by 1 die type if a non-engineering unit did the
camoflage. The any unit in LOS can make a detection attempt. He will
roll ONCE (d6 green, d8 regular, d10 veteran) and each hidden unit witin
LOS will also roll using thier Camo Rating. If the detection roll is
higher the unit is spotted. If the Camo roll is higher, the unit remains
hidden. This assumes that the hiden unit is powered down (engine off).
If the engine is off, shift Camo roll down by 1 die.
  A hidden unit may make 1/2 of its move OR take opprotunity fire. Note,
units with HEL or MDC may not take opprotunity fire if the engine is off
(as the weapon draws energy from the engine).

> CC and Follow Ups:
> The follow up after successful CC move was used heaps.  Is there any
limit
> to how many follow ups a unit can do ?  We had a Power Armour platoon
> infiltrate an urban area (where the HQ troop and a BR Grav Vehicle
was) and
> move into CC with a dismounted Observer.  He retired form the combat
> (suprisingly).  The PA followed up and CCed the HQ guys.  They fell
back.
> The PA followed up and CCed the Grav Vehicle, etc.  Can they really
keep
> going and going as long as they win and pass the CONF check for the
follow
> up move ?  It seemed like they would cross the whole board in 1
activation!
>
 You could use the following rule:
Veterans may CC and Followup 3 times
Regulars may CC and Followup 2 times
Green may CC and Followup 1 time.

--
Brian Bell
brian.bell@axom.com

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