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Re: Aircraft damage.... in DS2

From: "." <scylla@o...>
Date: Tue, 17 Feb 1998 17:49:17 +0100
Subject: Re: Aircraft damage.... in DS2

If the mobility special chit is considered, it would be prudent to buy
backup systems (engine!!) in case it is hit... I would think that only
transports and interface craft would really benifit, on the other hand,
the
US military HAS completely gone away from single-engine designs, just
because of the special mobility chit (they play DS2 also!!), barring the
F-16 and the AV-8, of course. I know that the P-3 can shut down 3
engines
to increase loiter time, so, one would think that it could lose an
engine
or two end still make it home, if not increase loiter or available-asset
time when undamaged. It would be devastating to an Assault Commander to
loose an entire unit (3 tanks) to a single lucky missile. Given number
of
mobility chits (7) I think it would behoove any design to have backup
engines... especially considering that the chance of drawing a mobility
chit is almost 6 percent.

What sort of aircraft designs along these lines has everyone come up
with? 

Joe

----------
> From: Ground Zero Games <jon@gzero.dungeon.com>
> To: FTGZG-L@bolton.ac.uk
> Subject: Re: Aircraft damage.... in DS2
> Date: Tuesday, February 17, 1998 9:32 AM
> 
> >What happens if an aircraft gets a mobility chit? I know that invalid
chits
> >are ignored (0's) but, what about a special chits?
> >Joe
> 
> Without actually consulting the rules (hey, I only wrote 'em, don't
expect
> me to remember them too), I can't be sure if the aircraft rules say to
> ignore special chits or not. If they don't, then I would say the pilot
has
> lost the engine and is consequently in BIIIIG trouble - either an
> autopmatic crash, or maybe (if you're feeling charitable) a die roll
to
> choose between a) just enough power left to limp back to base, b) a
> controlled crashlanding (if there is anywhere to do it) or c)
> CRUNCH!...........
> 
> Jon (GZG)
> 


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