Re: FTIII Rules Tryout
From: "Oerjan Ohlson" <oerjan.ohlson@n...>
Date: Wed, 11 Feb 1998 07:56:59 +0100
Subject: Re: FTIII Rules Tryout
John wrote:
> New thought: The new concept in fleet design for FTIII with the
> rear fire arc is: place the heavy arc limited weapons to the rear
> and allow the enemy to close after starting to thrust away from his
> location. (Star Fleet Battles comes to FT.)
Simple solution to this one: Don't allow rear fire on the turns you use
your main engines (ie, use thrust in the cinematic movement system).
You'll
be overtaken fairly fast...
As for the A debate: when a weapon has longer maximum range, equal or
better firepower per Mass at all ranges and lower points cost than its
competitors - as the FTII A had compared to the B and C batteries -
no-one
in their right minds should use any other beams in a DIY fight as long
as
they could fit the A... For scenarios and "historical" ships of various
backgrounds the B and C worked fine, of course - but they certainly
weren't
the weapons of choice.
Of course, there are people who like to fight with inferior (ie,
over-priced) weapons at nominally equal force levels ;-)
Later,
Oerjan Ohlson
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry