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Re: FTIII Rules Tryout

From: "Oerjan Ohlson" <oerjan.ohlson@n...>
Date: Wed, 11 Feb 1998 07:56:59 +0100
Subject: Re: FTIII Rules Tryout

John wrote:

> New thought:	 The new concept in fleet design for FTIII with the 
> rear fire arc is:  place the heavy arc limited weapons to the rear
> and allow the enemy to close	after starting to thrust away from his
> location.  (Star Fleet Battles comes to FT.)

Simple solution to this one: Don't allow rear fire on the turns you use
your main engines (ie, use thrust in the cinematic movement system).
You'll
be overtaken fairly fast...

As for the A debate: when a weapon has longer maximum range, equal or
better firepower per Mass at all ranges and lower points cost than its
competitors - as the FTII A had compared to the B and C batteries -
no-one
in their right minds should use any other beams in a DIY fight as long
as
they could fit the A... For scenarios and "historical" ships of various
backgrounds the B and C worked fine, of course - but they certainly
weren't
the weapons of choice.

Of course, there are people who like to fight with inferior (ie,
over-priced) weapons at nominally equal force levels ;-)

Later,

Oerjan Ohlson

"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry

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