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RE: SG II House Rules - longish post

From: Alexander Williams <thantos@d...>
Date: Mon, 2 Feb 1998 21:49:59 -0500 (EST)
Subject: RE: SG II House Rules - longish post

On Tue, 3 Feb 1998, Glover, Owen wrote:

> However, without the massed firepower the attacker will only ever get
> two squads firing (1 Platoon Commander - two actions - two fire
combats)
> therefore, using similar averaged die rolls, two combats would result
in
> 2 cas plus rolls for 2 more potentials.

Give the rather flexible timescale given in SGII, I'd say that a Platoon
Commander getting two squads into position and ready to fire on a target
in rough simulatanity is about as believable as it gets.  We're talking
a
fairly narrow scope of battle and a somewhat narrow field of time. 
Enough
coordination that a larger number of squads could convene on a target
would involve command at a higher level coordinating combat (ie
Manus Commander activates the Platoon Commander twice, who then
activates
/four/ squads with his actions).

I have to say, anything more feels a bit like 'cheaping out' on the loss
of flexibility you get from having /larger/ squads with more mass
firepower vs smaller squads with more tactical flexibility.  If you
really
want to mass firepower on a target, spend a few actions in
Reorganization
to create one /massive/ squad, use Platoon Command activations to get
them
into position and fire as one, then Reorg back into seperate squads to
continue the attack.

-- 
[  Alexander Williams {thantos@alf.dec.com/zander@photobooks.com}  ]
[ Alexandrvs Vrai,  Prefect 8,000,000th Experimental Strike Legion ]
[	     BELLATORES INQVIETI --- Restless Warriors		   ]
====================================================================
"Here at Ortillery Command we have at our disposal hundred megawatt
    laser beams, mach 20 titanium rods and guided thermonuclear
 bombs. Some people say we think that we're God. We're not God. We
   just borrowed his 'SMITE' button for our fire control system."

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