RE: SG II House Rules - longish post
From: Alexander Williams <thantos@d...>
Date: Mon, 2 Feb 1998 21:49:59 -0500 (EST)
Subject: RE: SG II House Rules - longish post
On Tue, 3 Feb 1998, Glover, Owen wrote:
> However, without the massed firepower the attacker will only ever get
> two squads firing (1 Platoon Commander - two actions - two fire
combats)
> therefore, using similar averaged die rolls, two combats would result
in
> 2 cas plus rolls for 2 more potentials.
Give the rather flexible timescale given in SGII, I'd say that a Platoon
Commander getting two squads into position and ready to fire on a target
in rough simulatanity is about as believable as it gets. We're talking
a
fairly narrow scope of battle and a somewhat narrow field of time.
Enough
coordination that a larger number of squads could convene on a target
would involve command at a higher level coordinating combat (ie
Manus Commander activates the Platoon Commander twice, who then
activates
/four/ squads with his actions).
I have to say, anything more feels a bit like 'cheaping out' on the loss
of flexibility you get from having /larger/ squads with more mass
firepower vs smaller squads with more tactical flexibility. If you
really
want to mass firepower on a target, spend a few actions in
Reorganization
to create one /massive/ squad, use Platoon Command activations to get
them
into position and fire as one, then Reorg back into seperate squads to
continue the attack.
--
[ Alexander Williams {thantos@alf.dec.com/zander@photobooks.com} ]
[ Alexandrvs Vrai, Prefect 8,000,000th Experimental Strike Legion ]
[ BELLATORES INQVIETI --- Restless Warriors ]
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