Re: Some FT rules ideas(Longish)
From: Fabet <Fabet@a...>
Date: Sun, 25 Jan 1998 10:16:45 EST
Subject: Re: Some FT rules ideas(Longish)
In a message dated 98-01-24 22:16:54 EST, you write:
<< > Bad news for the bad guys, the HARM not only locks onto the
>source, but it remembers where it is, so even if the source goes
>away the missile never forgets. Sort of like being stepped on
>by an elephant!!
Yes but we are assuming that the source does not move. If you are
trying
to hit a radar system on a ship and the ship no longer radiates and
then
moves, remembering the location does not help much.
>>
ALARM can deal with this since it loiters. This is especially effective
agains
against modern SP AAM systems. It does however, have a limited duration.
But
the results is the same, weither the opponents radars is off or
destroyed: its
no longer operational.
Its a system that could be of great use in DSII.
In Full Thrust the loiter time would not be limited (no parachutes, no
gravity). It would mean launching a missle that would stay motionless on
the
tabletop until a designated target (or target of similiar profile
becomes
active). It could be interesting, but it could also open up a whole new
bag of
cheese.