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Re: Age and Complexity

From: "Michael Brown" <mkkabrow@w...>
Date: Wed, 21 Jan 98 21:29:06 PST
Subject: Re: Age and Complexity

<snip>

----------
> 
> So here comes the main part of  post folks. My own wants as a
> customer. There is lots of  talk on this list about generic rules and
> stuff, ( not supprising, as it GZG's approach)  but I really want
> defined ships and vehicles and a whole bunch of scenarios,
> including easy to hard solo play. The backstory, fiction and setting
> is also something I rate rather highly, and makes the whole
> package an 'entertainment' form in itself, as well as 'just' a game
> system.  With out this stuff, it is easier to watch a movie or read a
> good book,  rather than work out some playable scenario, which
> I've discovered isn't doable without experience, CATCH 22.
>
>	  Adrian Bruce	adrian@rinc.or.jp
>	Science Fiction Fantasy Design and Implementation
>	SF2D&I http://www.rinc.or.jp/~adrian/
> 

Take a look at my FT Scenario generator 

http://www.wco.com/~mkkabrow

Michael Brown


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