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Robotech Conversion (updated)

From: Brian <pdga6560@c...>
Date: Mon, 19 Jan 1998 23:10:54 -0800
Subject: Robotech Conversion (updated)

Updated 1.19.98
Robotech rules
by Brian Bell

Special Rules:
* The Zentraedi forces are under orders not to harm the SDF, so
most attacks are against the SDF's fighters.
* If in base to base contact with an enemy ship, the SDF may make
a physical attack against the Zentraedi cruiser. 1d6. 1-3 No
Effect. 4-5 Remove last ROW of damage boxes. 6 Destroyes the
cruiser.
* If a Zentraedi cruiser fires only 1 weapon, it acts as a Needle
Beam.

SDF Fighters:
Fighter Mode: As Intercepter
Guardian Mode: 8" Movement. Otherwise standard fighter
Battleoid Mode: 4" Movement. 360 degree arc of fire as
	 standard fighter.  If in base to base contact
	 with a ship, it may make a special attack.
Each fighter group must note what mode it will be in
during that turn. All fighter in a group must be in the
same mode. If they change modes, they are at -1 when
they fire.

Fighters in Battleoid mode that touch bases with a ship
may land on that ship. While on the ship, they may
attack the ship as an Attack Fighter (even if the ship
is screened). Also they are attacked as if they are
Heavy Fighters. Also, any attack that misses them will
do 1 point of damage to the ship they are on.

Zentraedi Battlepods:
Zentraedi Battlepods: As Heavy Fighters
Zentraedi Femaile Battle Armor (Queadlunn-Rau): As Intercepters.
If in base to base contact with a ship, a Zentraedi Battlepod of
    either type may attack the ship as a standard fighter.

SDF (Super Dimentional Fortress)
Move: 4
FTL:  Std (Lost after first battle)
Prot: Pin-Point Barrier - May stop upto 6 attacks per round
      Full - As Level 2 Screens
      If Main Gun fired, no  screens.
FCS:  10
Damg: 100
  25
  25
  25
  25
Syst:
  51 Fighter Groups (May launch and recover 10 groups/round)
  35 Battleoid Groups (as Fighters. May not leave ship
		       unless SDF is landed)
  Main Gun - As Wave Gun, but destroyes everything.
	    -1 penalty to charging roll
  4 A Beams FSA (Forward, Starboard, Aft)
  4 A Beams FPA
  4 Rail Gun 2 F
  12 Missiles (may reload between battles)
  4 Submunitions Packs (can fire each round)
  8 C Beams PFSA

Zentraedi Cruiser:
Move: 6
FTL:  Std
Prot: Level 1 Armor (as Kra'Vak)
FCS:  2
Damg: 40
  10
  10
  10
  10
Syst:
  10 Battlepod Groups (may launch/recover all in 1 turn)
  4 A Beam PFS
  4 B Beam PFS
  8 C Beam PFS
--
Brian Bell
pdga6560@csi.com
http://ourworld.compuserve.com/homepages/pdga6560/fthome.html
The Full Thrust Ship Registry

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