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Re: Fleet Spacing

From: Brian Bell <pdga6560@c...>
Date: Sun, 14 Dec 1997 00:18:37 -0800
Subject: Re: Fleet Spacing

<self aggrandizement mode on>
Speaking of Fleet Spacing, 
I just played a FT game today. 5000 points per side. This was about
double the
normal points of the games I played. My opponet designed a force that
was
heavy on AA Mega Beams and Fighters. He had a force of about 16 ships,
of
which 6 were capitals. I had about 30 ships ranging from 4 tons to 40
tons.
The battle looked grim when my 6 Strikeboats disappeard in a hail of AA
Mega
Beam fire (my mistake for using them wrong). At the same time, 12
flights of
fighters headed my way. That was until I unloaded with 2 Wave Gun
cruisers.
The first Wave gun caught all 12 flights of fighters ;-) as well as 4
other of
his ships (2d6 damage each). My fleet weathered his return fire. I
rolled a 4
and a 6 for recharging the Wave Guns. Next turn, I unloaded with the
recharged
Wave Gun and the OTHER 2 Wave Cruisers. By the end of this turn he was
down 6
cruisers, 4 destroyers, and 4 of his capitals have made threshold
checks. He
offered surrender. I humbly accepted.
<self aggrandizement mode off>

My worthy opponet made the following mistakes:
  High density of forces
  Slow speed
With all the AA Bats, larger ships, and a lot of fighters, he was
"letting me
charge into his guns". If he would have moved at a reasonable speed and
start
dispersing his fleet when the first wave gun fired, he may have still
won the
day. 
-- 
Brian Bell
pdga6560@csi.com
http://ourworld.compuserve.com/homepages/pdga6560/fthome.html

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