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RE: SGII Question for Mike Elliot or Jon Tuffley..

From: "Glover, Owen" <oglover@m...>
Date: Tue, 2 Dec 1997 10:35:17 +1000
Subject: RE: SGII Question for Mike Elliot or Jon Tuffley..

Hi Mike

	>1)If a squad has more than one heavy weapon (say, a 20mm HAMR
and a 
	>GMS/P) can they be fired together at a separate target than the
rest 
	>of the squad using 1 action or do you have to use 1 action PER
heavy 
	>weapon?
The way we play and interpret the rules is ONE action per heavy weapon
if firing at an individual target.

	>2)How does close assaulting vehicles work? (esp. without
buzz-bombs)
Jerry McVicker put some quite useful suggestions on the list, I've not
had an occasion to use it in agame but I have "playtested it" and ist
seems to work reasonably well:

You should at least have to roll a quality die and perhaps a
die based on vehicle size (Class 1 (d4) - Class 5 (d12) {easier to find
an
area on a big tank} and lets face it, inexperienced troops would have no
idea where to place the thing) vs. the quality die of the AFV
(experienced
AFV crews would be more aware of enemy close assaults and their own
weaknesses).  Then you have results.. MAJOR RESULT- Check for
penetration x2
MINOR RESULT- Check for penetration  NO RESULT - Unit placing
charge/anti
tank weapon suppressed "OH SHIT! NOTHING HAPPENED! GET DOWN!"  This
would
imply some risk to the unit placing the weapon.  If you mess it up,
you're
gonna be suppressed next to a big tank with a mad crew.  I would say for
an
improvised charge Penetration should be D12 and for a specialist charge
D12x2.	Satchel Charge Class 1,  Anti-Tank Magnetic Mine Class 2.  The
cool
thing is, you can use this to breach holes in buildings and such...Cool!

	>3)Can vehicles overrun a defensive position? what are the
effects?

Can't find the solution to this but someone else has put this idea up.

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