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Re: Gunboats in FT...

From: "Joseph A. Troche" <trochej@s...>
Date: Fri, 21 Nov 1997 05:44:00 -0800
Subject: Re: Gunboats in FT...

How do you fit all this neat stuff on this ship?  No FTL gives you only
mass for weapon systems.


At 11:49 AM 11/20/97 +0000, you wrote:
>New system: Gunboat
>Mass: 2 per Gunboat
>Cost: 15 per gunboat
>Gunboats are similar to bombers of the late 20th century. They have a 
>forward firing energy cannon (as a fighter but may only attack ships 
>not fighters due to it's slow recharge rate) two volleys of range 6" 
>submunitions (1 submunition die each) and an anti fighter 
>mount with a 360 degree arc (roll a d6, on a 6 a fighter is killed) 
>The Gunboat may either fire 1 or 2 submunitions or fire it's energy 
>armament. The gunner may fire his mount seperately. A squadron of 6 
>gunboats firing it's submunitions (12 die) at a ship target would 
>average 8 points of damage regardless of shields on the target. 
>Gunboats are built for extended missions and thus have an endurance 
>of6 attack rounds before needing to return to the carrier.
>Thoughts? Opinions?
>Mike Wikan
>Game Design\Conceptual Art
>n-Space, Inc.
>A Producer of 3D Entertainment Software
>"Make it idiot-proof and someone will make a better idiot." 

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