Prev: Re:Small ships Next: RE: Starship Troopers Review--game stuff added to keep it on topic

RE: Re: Bio-Forces

From: "Haun, Gilles, SSG" <haung@E...>
Date: Mon, 10 Nov 1997 08:53:47 -0500
Subject: RE: Re: Bio-Forces

Hey guys, here's an idea for the bugs -

The MI troopers in SST had a hard time with their dogs because of the
telepathic projections of the brain bugs - phermone control of the bugs
is good, why not add a rudimentary telepathic control link to it as
well?

>----------
>From:
>      
Doug_Evans/CSN/UNEBR@UNebMail.UNeb.EDU[SMTP:Doug_Evans/CSN/UNEBR@UNebMai
l.UN
>eb.EDU]
>Sent:	Sunday, November 09, 1997 8:58 AM
>To:	FTGZG-L@bolton.ac.uk
>Subject:	Re: Re: Bio-Forces
>
>Reality check: sound doesn't travel all that far in space. Or in
>atmosphere. We use kinds of technology to translate sounds into other
>energy forms to travel well. Don't sell a smell talking bug short on
that.
>
>Even the concept of only simple concepts being available for 'orders'
may
>be stunting your imagination. The chemical messages can be quite
complex,
>and if I had to use scents as commands for relatively 'dumb'
subordinates,
>I can still see a wide variety of messages initiating quite complex
>'programs' in the neural centers of the dumb bugs.
>
>Try some other ideas; pheremones(sp?) tend to have a long life compared
to
>sounds, and social insects have to deal with 'layers' of scents and
scent
>trails. Ants, to some extent, have a built in written language, and
idea of
>a many layered plot in the story of the scents might suggest different
ways
>of thinking compared to our own tendencies towards linearity.
>
>Well, 'nuff ramblings early on a Sunday morn. Hope that made SOME
sense.
>
>The_Beast
>
>
>
>
>Samuel Reynolds <reynol@primenet.com> on 11/08/97 07:41:23 AM
>
>Please respond to FTGZG-L@bolton.ac.uk
>
>To:   FTGZG-L@bolton.ac.uk
>cc:	(bcc: Doug Evans/CSN/UNEBR)
>Subject:  Re:	Re: Bio-Forces
>
>
>
>
>>In a message dated 11/7/97 3:32:33 AM, you wrote:
>>
>><<Since both DSII and SGII are games which require counters on the
table,
>>why not set up a command & control system for bugs based on
pheromones?>>
>>
>>With this very interesting control system, how would you apply it to
>>spacefaring species? Would they be able to coordinate at all?
>>
>>Charles
>Chemical sense-pads?
>Don't expect their space vessels to maneuver rapidly.
>I won't even speculate on how the acquired space travel
>(imagination fails me--unless they pulled a "High Crusade"
>to take someone else's technology).
>- Sam
>________________________________________
>Samuel Reynolds
>http://www.primenet.com
>reynol@primenet.com
>
>
>
>
>
>
>
>


Prev: Re:Small ships Next: RE: Starship Troopers Review--game stuff added to keep it on topic