Re: FT: Pulse Torpedoes vs. Submunition Packs
From: Brian <PDGA6560@c...>
Date: Mon, 3 Nov 1997 14:26:08 -0500
Subject: Re: FT: Pulse Torpedoes vs. Submunition Packs
Hopefully Jon has built in to the ship design/cost system ways to
discourage this. The best way that I can think of is a cost multiplier
at
the end. Below is an example (just musings, not anything official).
Cost:
Ship Mass 40
Ship Thrust x Mass 160 (4)
FTL 10
3x Screen 75
3x A Bat 45
2x PDAF 6
----
336
x Mass Multiplier 40
----
13440 cost
Cost:
Ship Mass 18
Ship Thrust x Mass 144 (8)
FTL 10
Screen 25
A Bat 15
3x PDAF 9
----
221
x Mass Multiplier 18
----
3978 cost
Using a system simular to this, you could could buy 3-18 mass ships for
about the same cost as 1-40 mass ship. This gives a closer
representation
of actual value of the ships.
-------------------- Begin Original Message --------------------
Message text written by INTERNET:FTGZG-L@bolton.ac.uk
" Actually I may have to retract that statement, Phil Pournelle
ran a game two months ago. That game may have had portions of the
'FTIII' rules in it.
Notable item:
A large increase in the size of the major ships. 80 to 160 mass
ships abounded. This I suspect is due to the mass increase
required for multiple fire arc beam weapons. The increase
in size of ships coupled with the reduction in firepower
resulted in the game having a duration of greater than five (5),
count them, five hours."
-------------------- End Original Message --------------------