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Re: Low Tech forces in DSII/SGII

From: Alexander Williams <thantos@a...>
Date: Sun, 12 Oct 1997 21:46:44 -0400 (EDT)
Subject: Re: Low Tech forces in DSII/SGII

On Sun, 12 Oct 1997, Joe Banderet wrote:

Status: RO

> I think there IS a lot of Science Fiction dealing with relatively Low
> Tech societies.  The reasons for this are many (and several examples
> were given in the original post).  However, I think that if one wants
to
> have a "medieval horde" attack a "High Tech" squad, one might look
into
> taking a Medieval set of rules and adding higher tech equipment and
> weapons, not vise-verse.  Just a thought.

In DSII, you can model ancient forces by giving them /very/ small
fractional FP's that apply when attacking higher tech equipment and
standard FP when fighting an equal.  Similarly, they armours will have
to
be downshifted in die-value (likely in an open shift) vs the
high-powered
weaponry.  Also, and again, ranges will be fractional compared to modern
to high-tech weapons.  

These things apply to SGII as well, or even moreso, since at the
squad level, well, /individual/ firepower has increased vastly.  Armour,
is no longer much of a concern because firepower /is/ so high, so the
Legionnaire is probably, individually, better armoured than most modern
militaries but maybe not future ones.

-- 
[  Alexander Williams {thantos@alf.dec.com/zander@photobooks.com}  ]
[ Alexandrvs Vrai,  Prefect 8,000,000th Experimental Strike Legion ]
[	     BELLATORES INQVIETI --- Restless Warriors		   ]
====================================================================
      "If not me, who?	If not now, when?  If not this, what?"
	 "In nomine malas portas, convoco Hasturam Nefas."

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