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Re: Vector Rules

From: Chan Faunce <channing@g...>
Date: Tue, 07 Oct 1997 22:25:39 -0400
Subject: Re: Vector Rules

Aaron P Teske wrote:
Status: RO

> Actually, something I wouldn't mind seeing is the ability to purchase
> seperate main engine and maneuver ratings, ie you can have a ship with
> *huge*... maneuvering jets and roughly the same-size engines.  Your
> ability to "push" should be maxxed out to your engine power, though.
> (Of course, there was always that one ship, in Frontier: Elite II,
> had larger retros than mains....)
Our group has talked about purchasing additional rotation at the same
cost of the Main Thrust, but only for rotating - not accel. BTW we use a
house rule of actually using up 2 Thrust for each point of rotation (a
ship with a Thrust of 4 may make a 4 pt. accel; a 1 pt turn and 2 pt
accel; or a 2 pt turn - not a 2 pt turn and 2 pt accel as the FT
rulebook indicates). You can only purchase additional rotation to give a
max of your ships Thrust Rating.

Chan Faunce
It is caffeine alone that sets my mind in motion.
It is through the beans of java that thoughts aquire speed,
that hands acquire shakes, that shakes become a warning.
It is caffeine alone that lets me roll the dice.

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