Re: Vector Rules / Inertial dampers
From: Christopher Pratt <valen10@f...>
Date: Tue, 07 Oct 1997 15:47:52 -0400
Subject: Re: Vector Rules / Inertial dampers
Christopher Weuve wrote:
Status: RO
>
> On Oct 8, 1997 at 4:04:11 AM, Aaron P Teske <Mithramuse+@CMU.EDU>
wrote:
>
> > I think it depends on how your inertial dampers work. In the
"Gateway"
> > series of books, for example, and Niven's Known Space gravity planar
> > (which I think was an inertial damper), they affected the whole
ship,
> > allowing for some radical maneuvers or, at least, radical
acceleration.
> > Gateway ships accelerated *past* the speed of light (neat trick),
for
> > example, by damping out *everything*.
>
> Smith and Trowbridge's geeplane drive works the same way, and
functions as a
> de fecto crash cushion as well. Panarchic boarding lances use shaped
nuclear
> charges to weakend the target ship's shields, then they overload the
geeplane
> and smash through. Even with the geeplane, they pull ten gees when
they hit.
>
> Pretty neat trick. 'Tis a shame that space combat in the series can't
really
> be gamed (because of a combination of tactical FTL and lightspeed
sensors and
> weapons), as this series has somee of the best space combat ideas I
have ever
> seen.
>
> --Chris Weuve [My opinion, not my employers.]
> mailto:caw@ascend.com (wk/day) mailto:caw@wizard.net (h)
>
------------------------------------------------------------------------
----
> Would you like to see Smith & Trowbridge's _Exordium_ reprinted? Help
their
> editor, Beth Meacham, convince the Tor sales department -- send email
to her
> at mailto:bam@tor.com. [http://www.wizard.net/~caw/exordium.htm]
what would the name of this series be...
chris "new BABYLON 5 in 3 days"
valen10@flash.net