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Re: Vector Rules / Inertial dampers

From: Christopher Pratt <valen10@f...>
Date: Tue, 07 Oct 1997 15:47:52 -0400
Subject: Re: Vector Rules / Inertial dampers

Christopher Weuve wrote:
Status: RO

> 
> On Oct 8, 1997 at 4:04:11 AM, Aaron P Teske <Mithramuse+@CMU.EDU>
wrote:
> 
> > I think it depends on how your inertial dampers work.  In the
"Gateway"
> > series of books, for example, and Niven's Known Space gravity planar
> > (which I think was an inertial damper), they affected the whole
ship,
> > allowing for some radical maneuvers or, at least, radical
acceleration.
> > Gateway ships accelerated *past* the speed of light (neat trick),
for
> > example, by damping out *everything*.
> 
> Smith and Trowbridge's geeplane drive works the same way, and
functions as a
> de fecto crash cushion as well.  Panarchic boarding lances use shaped
nuclear
> charges to weakend the target ship's shields, then they overload the
geeplane
> and smash through.  Even with the geeplane, they pull ten gees when
they hit.
> 
> Pretty neat trick.  'Tis a shame that space combat in the series can't
really
> be gamed (because of a combination of tactical FTL and lightspeed
sensors and
> weapons), as this series has somee of the best space combat ideas I
have ever
> seen.
> 
> --Chris Weuve 	  [My opinion, not my employers.]
> mailto:caw@ascend.com (wk/day)	  mailto:caw@wizard.net (h)
>
------------------------------------------------------------------------
----
> Would you like to see Smith & Trowbridge's _Exordium_ reprinted?  Help
their
> editor, Beth Meacham, convince the Tor sales department -- send email
to her
> at mailto:bam@tor.com.     [http://www.wizard.net/~caw/exordium.htm]

what would the name of this series be...

chris "new BABYLON 5 in 3 days"
valen10@flash.net

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