Re: Vector Rules
From: John Leary <realjtl@s...>
Date: Mon, 06 Oct 1997 19:10:15 -0700
Subject: Re: Vector Rules
TO: AARON T.
CC: JON T.
IN RESPONSE TO YOUR SAT. 04OCT97 MESSAGE.
ROTATION OF ...: I FEEL THAT THE ROTATION VECTOR SHOULD BE
CARRIED FORWARD AS A PART OF THE MOVEMENT UNTIL
CANCELLED. ANY SORT OF 'GIMME' REDUCES THE VALUE
OF THE 'TRUE VECTOR' CONCEPT.
THE SOLUTION TO THE ROTATION PROBLEM IS SIMPLE,
DO AWAY WITH IT! ALLOW ANY SHIP TO FACE AS IT DESIRES
AND USE THE "FULL THRUST" TO ALTER THE TRAVEL VECTOR.
Status: RO
I BEG EVERYONES PARDON, THE USE OF CAPS IS A JOB RELATED
'BAD' HABIT I HAVE PICKED UP AND I AM NOT REALLY TRYING
HARD ENOUGH TO BREAK AWAY. (THIS I TRUST IS THE SHOUTING.)
I DIDN'T CATCH THAT THE 'SIDE SLIP' WOULD ROLL INTO
THE 'NEW' END OF TURN VECTOR. OOPS!
I HAVE FOUND THAT MOST GAMES I RUN HAVE A FAIR NUMBER
OF LEARNING PLAYERS. THE LARGEST NUMBER OF SHIPS I'LL
HAND OUT IS ABOUT SIX. THREE OF THESE WILL BE ESCORTS AND
I GENERALLY HAVE THESE PEOPLE USE A KIND HEARTED FORM OF
SQUADRON MOVEMENT. MY THOUGHTS ON TIME DURATION WERE
BASED ON MY NORMAL SITUATION.
I SUSPECT THAT THIS IS ALL PART OF A PLOT TO MAKE MISSILES
EFFECTIVE! (WELL, I SELDOM DESIGN A SHIP WITH A THRUST LESS
THAN FIVE.)
BY FOR NOW, DINNER CALLS
JOHN T.