RE: Sa'vasku
From: "Haun, Gilles, SSG" <haung@E...>
Date: Tue, 30 Sep 1997 17:26:01 -0400
Subject: RE: Sa'vasku
Sam,
No offense but someone earlier pointed out these sounded more like
re-inventing the Andromedans from SFB. Tack on the Fusion beams and
well, you just added the Hydrans; Blending tech from power absorbers
and fusion beams.
Good thought though.
Gil
>----------
>From: Samuel Penn[SMTP:sam@bifrost.demon.co.uk]
>Sent: Monday, September 29, 1997 2:40 PM
>To: FTGZG-L@bolton.ac.uk
>Subject: Re: Sa'vasku
>
>In message <875332864.127105.0@kryten.acs.bolton.ac.uk>
> John Crimmins <johncrim@voicenet.com> wrote:
>
>> is slooooow. And since the Sa'vasku are my largest fleet (lots of
Tyrannid
>> ships...), and consists mostly of pretty small ships.... Well,
things bog
>> down.
>
>I've never liked the idea of having to work out power
>expenditure and generation, so my greatly modified Savasku
>rules allow Savasku to be built much like human ships - ie
>theyhave mass dedicated to particular systenms.
>
>> firecons and drive systems just like Humans. However...instead of
shields,
>> the Sa'vasku can absorb incoming fire. I'm not sure of the exact
mechanism
>> yet, but it would be a table similar to the reflex field...
>
>My Savasku can 'dissipate' energy, rendering it harmless.
>I haven't finalised anything yet, but something like a mass 1
>system which can dissipate 1 point of damage each turn.
>It means a big Savasku can totally ignore moderate damage, but
>concentrated fire will take them down quite quickly.
>
>
>Their beam weapons are _very_ nasty, especially at short
>range. Probably mass 2 for a fusion beam weapon which does
>1d6 damage (as rolled, not as a human beam). Multiple beams
>can be used together in a single attack. Damage is halved
>each 10" of range, and shields/armour reduces damage by 2
>points per level.
>
>I'm working on them being from 2 to 3 times more effective
>than an equivalently massed human ship (ie 2 to 3 times as
>many points). They are supposed to be an ancient and powerful
>race after all...
>
>
>--
>Be seeing you,
>Sam.
>