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Re: Sa'vasku

From: Samuel Penn <sam@b...>
Date: Mon, 29 Sep 1997 19:40:09 +0100
Subject: Re: Sa'vasku

In message <875332864.127105.0@kryten.acs.bolton.ac.uk>
	  John Crimmins <johncrim@voicenet.com> wrote:

> is slooooow.	And since the Sa'vasku are my largest fleet (lots of
Tyrannid
> ships...), and consists mostly of pretty small ships....  Well, things
bog
> down.

I've never liked the idea of having to work out power
expenditure and generation, so my greatly modified Savasku
rules allow Savasku to be built much like human ships - ie
theyhave mass dedicated to particular systenms.

> firecons and drive systems just like Humans.	However...instead of
shields,
> the Sa'vasku can absorb incoming fire.  I'm not sure of the exact
mechanism
> yet, but it would be a table similar to the reflex field...

My Savasku can 'dissipate' energy, rendering it harmless.
I haven't finalised anything yet, but something like a mass 1
system which can dissipate 1 point of damage each turn.
It means a big Savasku can totally ignore moderate damage, but
concentrated fire will take them down quite quickly.

Their beam weapons are _very_ nasty, especially at short
range. Probably mass 2 for a fusion beam weapon which does
1d6 damage (as rolled, not as a human beam). Multiple beams
can be used together in a single attack. Damage is halved
each 10" of range, and shields/armour reduces damage by 2
points per level.

I'm working on them being from 2 to 3 times more effective
than an equivalently massed human ship (ie 2 to 3 times as
many points). They are supposed to be an ancient and powerful
race after all...

-- 
Be seeing you,
Sam.


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