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Re: Sa'vasku

From: Joachim Heck - SunSoft <jheck@E...>
Date: Mon, 29 Sep 1997 11:38:34 -0400
Subject: Re: Sa'vasku

John Crimmins writes:

@:) I've been considering the following ideas, although I am nowhere
@:) near the point of actually writing them up....
@:) 
@:) [ ... ] However...instead of shields, the Sa'vasku can absorb
@:) incoming fire.  I'm not sure of the exact mechanism yet, but it
@:) would be a table similar to the reflex field, and will cause the
@:) ship to absorb some, all, or none of a beam attack.  This will be
@:) an intrinsic quality of the ship, not an actual system.  Each
@:) point that the ship absorbs will give them one die to play with,
@:) which may be spent as follows:
@:) 
@:) 1) Adding one die to any one beam attack.
@:) 2) To give one free repair roll to any system, or to the Hull Points
@:)    themselves.
@:) 3) To add one point of thrust, for that turn only, to the ship'
@:)    capabilities.
@:) 4) To grow drone pods.  This will be like using a Nova Cannon--roll
@:)    dice until you have the neccessary score.

  Congratulations!  You've just invented the Andromedans!  Star Fleet
Battles has also got a nasty and superior alien race, the Andromedans,
who lack shield technology but have instead "Power Absorbtion
Panels".  These, combined with a pretty astounding number of
batteries, allow them to absorb energy from enemy attacks and use it
to power their own weapons and systems.  The PA panels are not
completely efficient, however, so damage "leaks" through them.	And
once they overload they start to explode, which typically overloads
their neighbors, and so on, until the ship pops.  Very interesting
stuff, but unfortunatly they beat you to it.

@:)	    As for other systems....

@:)	    A pod that would release a boarding party onto the target
@:) ship--no chance of taking it over, but something to upset and
@:) occupy the crew for a while.

  Actually it might be interesting to attempt to mind-control the
ship.  I could see a pod which, upon making a successful attack,
infects the crew and reduces the "mind control resistance" of the crew
by one point.  Perhaps this resistance would start at 10.  On any
turn, if the Sa'vasku player can roll a number equal to or greater
than the mind control resistance of a ship, that ship will operate,
for that turn, under Sa'vasku control.

@:)	    A weapon that does damage according to the mass of the
@:) ship--maybe one die for every ten points of mass, or something.
@:) The Sa'vasku equivalent of the Nove Cannon.....

  Somebody gave the B5 Shadows a weapon like this.  You could probably
adapt those rules.

-joachim


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