Re: FTL Sytems-Game Implications...
From: Donald Hosford <Hosford.donald@a...>
Date: Thu, 18 Sep 1997 13:08:51 -0400
Subject: Re: FTL Sytems-Game Implications...
Mike Wikan wrote:
>
> OK. If we postulate multiple FTL/Sidereal sytems that sidestep the
> lightspeed problem, what are the mass penalties, etc. In FT it is
> assumed that about 25% of a ship's mass is taken up by their
> "Hyperdrive" style FTL. This would follow all rules postulated by the
> rules.
>
> New systems.
>
> Warp Drive
> Mass: 20%
> Cost Hullx3
> Speed doubles every round till player off board.
> May be intercepted by other warp driven vessels in strategic games.
> Moves Thrust value in strategic hexes per strategic turn.
>
> Fold Drive
> Mass:40%
> Cost: Hullx2.5
> Ship folds space around it. Any units within 6" are folded as well.
> Number of ships in fold envelope may not exceed mass of folding ship.
> If so, each ship takes 2d6 damage and fold fails.
> May not be intercepted in strategic game. Moves 4 strategic hexes.
>
> Any additions? comments?
> Mike Wikan
> Game Design\Conceptual Art
> n-Space, Inc.
> A Producer of 3D Entertainment Software
>
> "Make it idiot-proof and someone will make a better idiot."
Interesting.
Donald Hosford