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FTL Sytems-Game Implications...

From: "Mike Wikan" <mww@n...>
Date: Tue, 16 Sep 1997 07:30:08 -0400
Subject: FTL Sytems-Game Implications...

OK. If we postulate multiple FTL/Sidereal sytems that sidestep the 
lightspeed problem, what are the mass penalties, etc. In FT it is 
assumed that about 25% of a ship's mass is taken up by their 
"Hyperdrive" style FTL. This would follow all rules postulated by the 
rules.

New systems.

Warp Drive
Mass: 20%
Cost Hullx3
Speed doubles every round till player off board.
May be intercepted by other warp driven vessels in strategic games. 
Moves Thrust value in strategic hexes per strategic turn.

Fold Drive
Mass:40%
Cost: Hullx2.5
Ship folds space around it. Any units within 6" are folded as well. 
Number of ships in fold envelope may not exceed mass of folding ship. 
If so, each ship takes 2d6 damage and fold fails.
May not be intercepted in strategic game. Moves 4 strategic hexes.

Any additions? comments?
Mike Wikan
Game Design\Conceptual Art
n-Space, Inc.
A Producer of 3D Entertainment Software

"Make it idiot-proof and someone will make a better idiot." 


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