SGII medieval armor conversions (fading suns)
From: "ROBERTSON,Brendan" <Brendan.ROBERTSON@E...>
Date: Tue, 16 Sep 1997 01:06:20 -0400
Subject: SGII medieval armor conversions (fading suns)
David, unless advanced metal alloys are used [ie. unpowered
powerarmour], armour dice values need to be shifted down to reflect
archaic armour's inability to deflect firearms/energy weapons. [Although
some armours would protect against low powered firearms & possibly
lasers].
<repost with mods>
Fading Suns Armor Firearms/Archaic Armour Die
Padded/Heavy Clothing D4/D4
Leather Jerkin/Studded Leather D4/D4
Scale Armor D4/D6
Chainmail D4/D6
Halfplate D6/D8
Platemail Armor D6/D10
Synthsilk D4/D6
StiffSynth D6/D8
Polymer Knit(Flak Vest) D6/D4
Ceramsteel D8/D10
Shields Die shift
Small +1D type in CA only
Large +2D type in CA only
(w) Brendan.Robertson @ employment.gov.au
'Neath Southern Skies
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