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RE: SGII - Vehicle Over-run REPOST

From: "Glover, Owen" <oglover@m...>
Date: Tue, 16 Sep 1997 00:40:38 -0400
Subject: RE: SGII - Vehicle Over-run REPOST

OK, Kelvin,  reposting Jerry McVickers suggestions for the anti vehicle
close assault:

>I like the CL test to make the attempt but you need an opposed die
>roll in there.  You should at least have to roll a quality die and
perhaps a
>die based on vehicle size (Class 1 (d4) - Class 5 (d12) {easier to find
an
>area on a big tank} and lets face it, inexperienced troops would have
no
>idea where to place the thing) vs. the quality die of the AFV
(experienced
>AFV crews would be more aware of enemy close assaults and their own
>weaknesses).  Then you have results.. MAJOR RESULT- Check for
penetration x2
>MINOR RESULT- Check for penetration  NO RESULT - Unit placing
charge/anti
>tank weapon suppressed "OH SHIT! NOTHING HAPPENED! GET DOWN!"	This
would
>imply some risk to the unit placing the weapon.  If you mess it up,
you're
>gonna be suppressed next to a big tank with a mad crew.  I would say
for an
>improvised charge Penetration should be D12 and for a specialist charge
>D12x2.  Satchel Charge Class 1,  Anti-Tank Magnetic Mine Class 2.  The
cool
>thing is, you can use this to breach holes in buildings and
such...Cool!
>
>
>Jerry McVicker 
>
>"Don't worry soldier, weapons will be available in a moment."

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