RE: SGII - Vehicle Over-run REPOST
From: "Glover, Owen" <oglover@m...>
Date: Tue, 16 Sep 1997 00:40:38 -0400
Subject: RE: SGII - Vehicle Over-run REPOST
OK, Kelvin, reposting Jerry McVickers suggestions for the anti vehicle
close assault:
>I like the CL test to make the attempt but you need an opposed die
>roll in there. You should at least have to roll a quality die and
perhaps a
>die based on vehicle size (Class 1 (d4) - Class 5 (d12) {easier to find
an
>area on a big tank} and lets face it, inexperienced troops would have
no
>idea where to place the thing) vs. the quality die of the AFV
(experienced
>AFV crews would be more aware of enemy close assaults and their own
>weaknesses). Then you have results.. MAJOR RESULT- Check for
penetration x2
>MINOR RESULT- Check for penetration NO RESULT - Unit placing
charge/anti
>tank weapon suppressed "OH SHIT! NOTHING HAPPENED! GET DOWN!" This
would
>imply some risk to the unit placing the weapon. If you mess it up,
you're
>gonna be suppressed next to a big tank with a mad crew. I would say
for an
>improvised charge Penetration should be D12 and for a specialist charge
>D12x2. Satchel Charge Class 1, Anti-Tank Magnetic Mine Class 2. The
cool
>thing is, you can use this to breach holes in buildings and
such...Cool!
>
>
>Jerry McVicker
>
>"Don't worry soldier, weapons will be available in a moment."