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RE: Star Maps

From: "ROBERTSON,Brendan" <Brendan.ROBERTSON@E...>
Date: Tue, 9 Sep 1997 19:12:41 -0400
Subject: RE: Star Maps

One reason I can think of why no-one else used the combat system, was it
is just too difficult to hit anything!!!  Realistic I suppose, but at
relative speeds of 20000km/s, even facing the target is a challenge
against the lighter fighters.

(w) Brendan.Robertson @ employment.gov.au
'Neath Southern Skies
-------------------------------------------
Am I not destroying my enemies, when I make
friends of them?   - Abraham Lincoln 

>-----Original Message-----
>From:	Joachim Heck - SunSoft [SMTP:jheck@East.Sun.COM]
>
>  I would expect you could visit them all if that's what you mean.
>Whether they were stars that are actually in the sky - I dunno.  I
>haven't played this but I was a big fan of the original Elite and it
>sounds like they turned that game's radar system into a starmap -
>interesting idea.  I still think Elite's 3D combat system was better
>than that found in most modern video games.  Maybe they patented the
>stuff or something - can't think why else no one would have used it
>since.
>
>-joachim

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