Re: Star Maps/Mapping (was: Stars (was: ...))
From: "John D. Hamill" <finnmaccool@e...>
Date: Tue, 9 Sep 1997 10:42:47 -0400
Subject: Re: Star Maps/Mapping (was: Stars (was: ...))
EPICS: Self-Guided Wilderness Tours wrote:
>
> >> "Starforce Alpha Centauri" has a hex-grid map of a radius of all
stars
> >> about 20 LY from earth, with altitudes. So you get a 3-D map.
> >
> >My thoughts exactly. The map is a 3D sphere with star names,
position,
> >and altitude on the Starforce map. It would be ideal for FT
campaigns
> >in the game universe or a Sol-centered universe of your own making.
> >
> >Some math is needed to move is 3D space for fleet movement, but that
is
> >provided on the map sheet as well, I believe. I'll have to dig my
map
> >out of storage.
>
> Anyone remember or have FGU's Space Opera? They had a very neat and
tidy
> method of depicting stellar locations in 2-D using a grid coordinate
> system. I like it a lot and am using it for a project I'm working on
at
> mapping 'nearby' stars (~200 cubic ly). Makes calculating distances
between
> two given stars a snap. The details on this are given in their Star
Sector
> Atlas I book.
>
> Mk
>
------------------------------------------------------------------------
-
> Only the bravest try where eagles and angels dare to fly
> <*>
Tri-Tac games also had a near Sol star supplement for their SF space
game. It had all the stars broken up into sectors, with coordinates
based on its position in that sector. To travel from a star in one
sector to one in another, you would simply add the sectors center point
coordinate to the stars coordinate, and do your distance figuring from
that number. I used to have it, it was a great help in a near-future RPG
campaign I did, but I don't know if it's still around. I'll check my
stored stuff.