Re: Muskets in SG2? (was Re: United States Civil War)
From: Rodrick Campbell <rcampbell@m...>
Date: Mon, 8 Sep 1997 15:46:37 -0400
Subject: Re: Muskets in SG2? (was Re: United States Civil War)
Allan Goodall wrote:
Okay, so what does this have to do with the mailing list, you might
ask? Well, it's got me interested in an idea for doing a Stargrunt 2
scenario based on the _Guns of the South_ (by Turtledove, who has a
sequel coming out this fall). Has anyone come up with SG2 stats for
muskets? I was thinking of doing a small (well, small for the
Confederates) scenario using some HO scale North Vietnamese miniatures
for the confederates (some of the figures have slouch hats and AK's) and
some HO scale Union soldiers. I was wondering what if anyone has come up
with SG2 stats for anachronistic weapons.
Allan,
I was doing some conversion for fantasy/tech scenarios a little
while ago. Police actions on low tech worlds etc. I haven't played them
yet, but you may want to try using a fire power of 1 for muskets and
limit thier maximum range to 3 range bands (2?). Gets tough to hit
targets under cover though. Possibly two actions to load and fire. Let
me
know if and how ot works out.
Rodrick