RE: modular star ships
From: "ROBERTSON,Brendan" <Brendan.ROBERTSON@E...>
Date: Thu, 4 Sep 1997 01:41:58 -0400
Subject: RE: modular star ships
I've been playing around with modular ships, trying to design a
Guardship from the novel _The Dragon Never Sleeps_. So far I've found
that giving superships anything close to capabilities listed can be a
fairly large job.
The way I've found so far is to design a modular ship with 5-6 sections.
A drive section, central core plus P/F/S sections. All hits are
allocated on the closest section. Only problem is, a decent ship costs
over 5,000 pts to design (meaning your opponent can wear you down
through attrition or swarm tactics).
(w) Brendan.Robertson @ employment.gov.au
'Neath Southern Skies
-------------------------------------------
Am I not destroying my enemies, when I make
friends of them? - Abraham Lincoln
>-----Original Message-----
>From: Chris McCurry [SMTP:CMCCURR@vastar.com]
>Subject: modular star ships
>
>I've seen a few people with web sights that have done some star wars
stuff
>with sections but has anyone really toyed with the idea of building
>modular ships (i.e. ships with a mass over 100 broken down in to
sections)?
>
>I did a few test ideas using the Robotech universe (since every thing
is so
>big and has so many weapons).
>
>i think i have a base idea...
>
>I have also done some home grown rules on double barreled cannons /
>weapons...
>
>Let me know if anyone has messed around with the ideas.
>
>CMC
>
>