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Re: FT-RPG (was Re: Stategic Thrust)

From: Joe Banderet <bigjoe@a...>
Date: Wed, 3 Sep 1997 19:10:52 -0400
Subject: Re: FT-RPG (was Re: Stategic Thrust)

Full Thrust / Dirt Side II RPG.  That would be cool!

Tre Chipman wrote:

> >
> >You also seem to want to get an RPG element involved - individual
> >character stuff, James Bond actions, etc. That'd be interesting, as
> the
> >GZG universe is well set up for conflicts on all levels, not just the
>
> >grand-tactical of FT and DS2 and the squad-tactical of SG2.
> >
>
> I've worked out a set of RPG rules that fit very nicely into FT
> games--
> I've got like 20+ skills and what I feel is a pretty good basis for a
> beer-and-pretzels RPG utilizing SGII-type die rolls (sorta).	They
> were
> originally designed for use in my (eternally unfinished) FT campaign
> rules,
> and thus reflect a bias towards my own game universe, but it's pretty
> easy
> to adapt to any universe (or time, really).  They DO decidedly slant
> combat
> in favor of the players, which  is what they were supposed to do in
> the
> first place (The Enterprise with Captain Kirk in command should be
> able to
> beat the heck out of a similarly equiped ship with Joe Nobody at the
> helm,
> after all).  It's a little too long to send to the list as an
> attachment,
> but if anyone's interested, I'd be glad to post them somewhere...
>
> Take care,
>
> Tre

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