Re: Emergency Thrust and Emergency Turns
From: "Dean Gundberg" <dean.gundberg@b...>
Date: Thu, 21 Aug 1997 10:53:46 -0400
Subject: Re: Emergency Thrust and Emergency Turns
Jon(top cat) wrote:
> Well this looks good ,will have to try it out.
> You might want to limit it , say depending on the size of the
> ship eg escort 1 attempt
> cruiser 2 attempts
> capital 3 attempts
> to represent the fact that much larger engines mass wise can take
more
> punishment, and to stop destroyers behaving like 'fighters' on lucky
die
> rolls.
That is a good option but I had forgotten to include another modifier I
had thought of to limit its use. For each attempt (for either
Emergency
Thrust or Emergency Turns) after the first in the same battle, there is
an
additional +1 (cumulative) chance of engine damage AND the result of
engine damage without any additional thrust or turning ability.
Example: 3rd turn attempting either Emergency Thrust or Turns, thrust 4
ship, both prior rolls have been successful, trying for an additional 2
points of thrust. On a roll of 1 - extra thrust no engine damage, 2-3 -
extra thrust but engine damage, 4-6 - no extra thrust and engine
damage.
Dean
dean.gundberg@bcbsnd.com