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A Different Missile System for Full Thrust

From: "ROBERTSON,Brendan" <Brendan.ROBERTSON@E...>
Date: Sun, 10 Aug 1997 23:42:45 -0400
Subject: A Different Missile System for Full Thrust

Earl, try the following modifications, it should give a more balanced
outcome & is simplified down to core rules.

(w) Brendan.Robertson @ employment.gov.au
(h) Denian @ Shepparton.net.au

'Neath Southern Skies
The Oceanic Union lives!

>-----Original Message----- <modified>
>From:	Earl R. Forsythe II [SMTP:combatwombat@compuserve.com]
>Subject:	A Different Missile System for Full Thrust
>
>Instead of purchasing missiles singularly, you purchase a launch system
and
>ammunition.
>
>Missile Launcher,	Mass: 4  Points: 20
>5 Standard Missiles,	Mass: 1  Points: 10
>5 ECM Missiles,	Mass: 1  Points: 10
>5 Needle Missiles,	Mass: 1  Points: 10
>
>A launcher can launch salvos of  up to 5 missiles per turn.  The salvo
>moves as a single unit and can be composed of standard missiles, ECM
>missiles, or a mix of the two.  Movement as per standard missile rules.
 
>Std missiles attack as a 1 die submunition pack.  ECM missiles roll
once 
>adding +1 for each additional ECM missile over the first, subtracting
>shields. 
>A _1_ automatically has no effect.  Needle missiles roll as per needle
beam
>fire.
>
>Anti-missile fire procedure:
>As per antifighter. Missiles are shot down in the order of: Needle
missiles,
>ECM missiles, Std missiles.
>
>If a missile salvo ends its movement within 12" of an ADAF system and
is
>not attacking, it may be attacked as per antifighter.
>

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