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Re: Honor Harrington

From: valen <valen10@f...>
Date: Thu, 17 Jul 1997 23:27:10 -0400
Subject: Re: Honor Harrington

Rutherford, Michael wrote:
> 
> ><< Another alternative would be to define 10" as energy range
> > and 100" as missile range.	You'd still need a large table
> > to play a game of HH Full Thrust.  >>
> >
> >why not break this up into a long range missle combat setup, 50"
range,
> >representing 1,000,000 km, or 20,000 km/inch) for beginning missile
> salvos
> >and 30 sec. per turn (would allow 1 salvo per turn), and then when
> ships are
> >close enough, 20" or so, change the scale to represent 400,000 km by
> moving
> >the ships out to 40", 10,000 km/inch, range and 5 seconds per turn to
> allow
> >energy weapons to fire once per turn and missile once per 6 turns.
> 
> Interesting idea but wouldn't there be a problem if the opposing
fleets
> don't stay together ie half the fleet at missile range and the other
> half at energy range.
> 
> Michael "Wargh" Rutherfurd

try it using to maps, a missle range map, and a energy weapon range map,
after a ship moves into such an area on the map, replace it on a counter
and move it on to the energy weapons map, misle range ships can still
fire at the counter, which dosen't move on the missle map, and the
energy map ships can still fire on missle map ships from the counter on
the missle map

maybe

chris "Ok i have had worse ideas" pratt
valen10@flash.net

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