"Inferior", was Re: Just wondering.....
From: Oerjan Ohlson <f92-ooh@n...>
Date: Mon, 7 Jul 1997 03:33:23 -0400
Subject: "Inferior", was Re: Just wondering.....
On Mon, 7 Jul 1997, Mikko Kurki-Suonio wrote:
> On Fri, 4 Jul 1997, Oerjan Ohlson wrote:
>
> > As long as the points cost reflects the poor designs, I don't
mind...
...
> I use "inferior" here to mean "not worth the cost". Even the best ship
in
> the universe can be an inferior design if it's hideously overpriced.
>
> Thus clarified, would anyone *buy* a product filled with knowingly
> inferior designs, just for the flavor or maybe for the challange of
it?
Sure. Of course, once I figure out roughly how badly overpriced they
are,
I'll adjust their costs downwards for use in friendly games.
The module "Warhounds" for SD:TNM springs to mind here...
> Thus as a designer you're faced with the hard task of inventing
something
> new and different but equal, or simply raising the stakes and erring
on
> the side of making newer stuff superior.
There is a third alternative: inventing something superior, but more
expensive (in game points terms). In that way you can maintain some sort
of balance. Of course, if it _is_ correctly priced/sized, it isn't
"superior" any longer :)
Later,
Oerjan Ohlson
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry