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Re: FT Armor

From: "Matt" <maffu@d...>
Date: Fri, 6 Jun 1997 11:24:51 -0400
Subject: Re: FT Armor

	There armor rules I have been toying with for some time.

Two levels of armor, level 1 and level 2.  Armor is available to all 
ships.

Level 1 armor costs no mass, and adds 25% to the basic hull cost.  
Armor is figured by multiplying the damage points of the ship by .20. 
 The result is the number of 'extra' damage boxes available.  These 
boxes act like a layer of reactive or ablative armor, taking all 
damage before the "real" ship is hit.  Loss of armor boxes does not 
produce threshold rolls.

Level 2 armor is figured in a similar fashion, except that it costs 
an extra 50% of the basic hull cost and damage points are multiplied 
by .40 instead of .20.	

The effect so far has been that any ship with armor does benefit.  
Although smaller ships get only a small degree of protection, it 
costs very little. Large ships on the other hand gain strong amounts 
of damage taking potential, but the cost is greatly increased.


		     For every man, there is but one
		     true love in his life.  His 
		     only task, is to recognize it,
		     and cherish it for all time.

			     Matt Rawlings

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