Re: FT Armor
From: Tony Wilkinson <twilko@o...>
Date: Wed, 28 May 1997 07:05:42 -0400
Subject: Re: FT Armor
At 02:50 PM 27-05-97 +0100, Jerry McViker wrote:
>Armor seems kind of silly in a space combat game. I mean, a freaking
paint
>chip hit the quartz window of the space shuttle and cracked it. At the
>velocities you could project any material in space, what kind of armor
>could protect you from them? This, of course, assumes we use the
knowledge
>of materials we have today. I'm just curious what explination is given
for
>the use of armor?
>
What's the the explaination for screens? Personally I don't like
screens and in the senarios I design don't allow them (then again I've
usually dictated the actual ship designs to be used) but I do believe
that
materials science will advance enough to keep pace with weapons
technology,
it certainly has for the last hundred years or so. I fact since the
first
ships were iron cladded (1857 I think....) armours have been constantly
improved to the point were the armours in use today (kevlar, chobam....)
are
designed to take strains that the first armours would never have had to
face.
Sci-Fi is all about what if's. I want see about what if there
were
armoured space ships.
Tony
twilko@ozemail.com.au
"I don't fight to be fair,
I fight to win."