RE: DG2: Tougher AFV
From: "Glover, Owen" <oglover@m...>
Date: Sun, 25 May 1997 20:50:01 -0400
Subject: RE: DG2: Tougher AFV
Obviously you must be making these sorts of changes for a particular
scenario or Sci Fi setting.
As a general comment what about setting the CAPACITY to a higher number.
eg For each size give 10 capacity points and double the armour value? A
size 2 vehicle then has the same weapons capacity as a size 4 vehicle
and same armour. This makes it harder to hit for unguided weapons
systems and gives a heavy firepower mix.
How does this sound? Too simple?
> ----------
> From: Brian Bell[SMTP:PDGA6560@compuserve.com]
> Sent: Monday, 26 May 1997 9:56
> To: Full Thrust Mailing list
> Subject: DG2: Tougher AFV
>
> Greetings,
> I am looking to convert another gaming system to DS2. In this game I
> need
> to make a group of Armored Fighting Vehicles's tougher than normal
> AFV's.
> I see a couple of ways to do this. I would like input as to which is
> the
> best and most consistant way to handle this.
>
> 1) Ignore armor maximums. This way I could add a higher level of armor
>
> than the maximum rating equal to the vehcile size. Under this rule I
> could make the armor equal to 1 or 2 higher than the actual size of
> the
> vehcile. Thus a size 3 vehicle could have level 4 or 5 armor. This
> would
> not make the vehicle harder to hit, but harder to damage. However, I
> was
> hoping to do a more direct armor conversion.
>
> 2) Reduce the effective signature of the vehicle. While this would
> work,
> it does not match the vehicle discriptions or background.
>
> 3) Add an extra die (d6 or d8) to defence. This would be as if the
> vehicle had soft cover when it does not or was evading when it is not.
>
> This seems to be the most consistant with the way to make targets
> harder
> to damage.
>
> 4) Ignore chits of a particular value (ie. ignore all '1' chits or
> ignore
> all '3' chits.)
>
> 5) Ignore the first chit of value 3. Ie. if a strength 3 weapon draws
> 3,1,3 it would inflict an attack strength of 4. If the player draws
> 2,2,2
> it would inflict an attack value of 6.
>
> 6) Something that I didn't think of.
>
>
> Brian Bell
> pdga6560@compuserve.com
> http://ourworld.compuserve.com/homepages/pdga6560/fthome.html
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