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Re: FT + Traveller

From: "johnjmedway" <jjm@z...>
Date: Tue, 20 May 1997 11:06:25 -0400
Subject: Re: FT + Traveller

On May 20, 20:31, Darryl Adams wrote:
> Subject: Re: FT + Traveller
...
> It would be rather easy, if you trash all the traveller stuff and use
FT
> as the ship engine.
>
> There has been some talk of Newton FT (with things like different
missile
> rules and sandcasters) and if this is ever acted on would be a great
slot
> in for Traveller

I'd like to somehow translate how the configurations of ships were
related to
how likely they are to be hit and take damage from weaponry, the black
globe
and and the Meson gun. The rest pretty much can fall into the realm of
slightly
modified beam and missile weapons, and is no trouble.

Here are some starter suggestions:

Meson Gun:
  As Railgun, but ignores armor.

  Subject to being absorbed by Black Globe shield.

Black Globe:
  If on 100%, absorbs all damage applied, up to capacitor limit. Use
  normal cloaked movement rules.

  If flickering (to keep it simple, all flicker at 50%), halve thrust
and
  turn ability, and half of all incoming damage is absorbed.

  Cost and size of the Black Globe system is bought based on their
damage
  absorbtion capacity (in points of beam or missile damage). If absorbs
  more than that, boom.

Plasma/Fusion Guns:
  Beam batteries with 1/2 range, but decreased cost, as a result.

Remove from FT:
  Pulse Torpedo
  Wave Gun
  Nova silliness

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