Re: Fw: Weapons for Newtonian based FTIII
From: "And yah, up CLOSE I'm a threat. Beyond range 12 I'm an amusement..." <KOCHTE@s...>
Date: Wed, 7 May 1997 08:39:17 -0400
Subject: Re: Fw: Weapons for Newtonian based FTIII
(Mikko Kurki-Suonio) iterates:
>> There are other things you can do to enhance your station's survival
in
>> this matter. An optional rule (that has been discussed in the dim
past,
>> and I cannot remember who came up with the idea first) would be to
allow
>> Interceptor fighters the capability to engage missiles. Then no doubt
your
>> base will be equipped with a fighter bay or four.
>
>I personally use that variation, and it does work against vanilla
missiles.
>But momentum-based weapons can defy fighter screen on sheer speed
alone.
One could always drift back to the 'allow fighters to accel/decel as
ships'
thread, then. ;-)
>> Another thought is...where are the base's support ships? Or are you
>> postulating a scenario in which a base is stand-alone against an
enemy
>> fleet? Maybe it's just me, but I think that'd be a silly
scenario..unless
>> the enemy doesn't out-range the base in weapons. And if the enemy
out-
>> ranges your base, well, that's what the supporting ships are for.
While
>> the enemy ranges your base, your support ships range the enemy. How
you
>> go about doing this is entirely up to your tactical staff.
>
>Maintaining my calm posture, I will re-iterate:
>
>Goal: I want a fight AROUND the station, because such scenarios are
>fun. This is gaming, and gaming is all about having fun. For me, at
least.
Fun?? Fun??? What's this 'fun' stuff ah see pop up heah periodically?
>Fact: Missiles and momentum-based weapons can destroy an immobile
target
>from outside that target's weapon ranges. Consequently this is a
>zero-risk proposition.
>
>Result: Defending fleet must stop the attackers before they get within
>launching range of the station.
>
>Result: The station will never get to shoot at anything, since the
battle
>is decided entirely outside its weapon ranges. So why put any guns on
it
>in the first place?
>
>Conclusion: The fight around the station becomes a fight away from the
>station. The goal is not achieved.
>
>Is this crystal clear now?
1) I'm *pretty* sure my reply above was a direct response to a point
raised
in someone else's post (Phil's?),
2) Your point/position was never in question,
3) Outlaw missiles (as I mentioned earlier),
4) Construct scenarios which prevent certain tactics (aforementioned
missiles/momentum-based weapon usage)
Mk
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all those who wander are not lost.
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