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Re: Scatterguns and SMPs... and PDAF

From: "Brian Bell" <pdga6560@c...>
Date: Tue, 22 Apr 1997 16:48:48 -0400
Subject: Re: Scatterguns and SMPs... and PDAF

That's why you always make the jump point a MINIMUM of x4 missile range
(or
whatever is the maximum weapon range) from the space station.

Brian Bell
pdga6560@csi.com
http://ourworld.compuserve.com/homepages/pdga6560/fthome.html

----------
> From: Mikko Kurki-Suonio <maxxon@swob.dna.fi>
> To: FTGZG-L@bolton.ac.uk
> Subject: Re: Scatterguns and SMPs... and PDAF
> Date: Tuesday, April 22, 1997 1:09 PM
> 
> On Mon, 21 Apr 1997, David Brewer wrote:
> 

> What if you're the *attacker*? I can short circuit every vanilla
"destroy

> the space station" scenario by taking all missile ships, launching at 
> extreme range and turning tail. Guaranteed draw at worst, and there's 
> very little my opponent can do about it. 
> 
> In campaigns it's even better -- FTL missile strike squadron in,
launch
> for damage at extreme range, FTL out to reload while foe goes for
> repairs/new ships/new bases. FTL in for a new strike. It's great! You
can
> win an entire war without ever taking a single point of damage. Your
worst
> problem is someone doing the same to you... 


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