Re: Ramming and Suicide Attacks.
From: Mikko Kurki-Suonio <maxxon@s...>
Date: Mon, 7 Apr 1997 03:08:50 -0400
Subject: Re: Ramming and Suicide Attacks.
On Mon, 7 Apr 1997, A stalwart bastion of bachelorism wrote:
> I don't see where there's a big deal with this Ramming stuff.
Really, there isn't. I think we were mostly interested in prolonging
combat longer than a real captain would. E.g. your battleship is reduced
to 5 hits. Do you disengage or stick around trying to inflict maximum
damage in final blaze of glory?
The fleet morale rules cure most of this but IMHO it still remains an
interesting dilemma.
Why do real people not always finish off cripples? Either they can't
catch it, or they don't want risk further damage to themselves. The
first
is easy, but in FT the second option is a bit problematic: Anyone trying
to get away will expose their unarmed rear. Shooting someone up the
tailpipe is a no-risk proposition in FT.
What does this lead to? Big ships will find it hard to disengage.
Consequently, they probably won't even try. From the dynamic fleet
composition viewpoint, slow capitals become a losing proposition since
they can't really get away from a losing fight.
This may or may not be the effect you want in your games.
--
maxxon@swob.dna.fi (Mikko Kurki-Suonio) | A pig who doesn't
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