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Re: Ramming and Suicide Attacks.

From: A stalwart bastion of bachelorism <KOCHTE@s...>
Date: Mon, 7 Apr 1997 01:43:44 -0400
Subject: Re: Ramming and Suicide Attacks.

>Re the discussion by Phillip Pournelle and Mikko Kurki-Suoni on
suicical
>tactics in non campaign games of Full Thrust:
>
>I've always found it interesting when someone who's losing the game
decides
>to ram you with a ship that's almost dead. I could understand such a
tactic
[...]

I don't see where there's a big deal with this Ramming stuff. I feel
that
the rules given in FT cover the situation quite well. You can announce
an
attempt at a ram, but it's *no* guarantee you'll *do* it! You still need
to roll a '6' just to make the attempt.

And that's just the *attempt*. You have to *still* roll to see if the
target successfully evaded the ram or not.

You might give a 'heroic' ship a bonus (say, +1?) to the ram attempt. It
says in the rules that some races (eg, Narns vs Centauri ;-) and/or
certain specific scenarios MAY allow for an increased *chance* (emphasis
mine)- there's nothing in it about automatic ramming. You need to
succeed
with two die rolls. And in the past year, I've only seen *2* successful
ram attempts. And those were by lancer-sized Narns against a stationary
Centauri base! (I think 3 tried, 1 missed the attempt roll) Every other
ram attempt I've seen come down the line has missed. And I haven't seen
all that many to begin with.

And finally...as with any other rule, the ramming rule can be just
simply
ignored altogether. Don't like it? Don't use it!  :-)

Mk
------------------------------------------------------------------------
-
   o/		      ..     .
  /@		       .  .	      If you insist on reaching for a
  <|\			  .  )	      star, be prepared to take a long,
   |		     /\ 	      hard fall.
   |		    //
   /		 o //*		      Indy - climber, astronomer,
adventurer
  /		<%- /|\ 	      supreme. Have rope, will travel.
 /		/\ / | \

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