Re: Thoughts on FT
From: "Brian Bell" <pdga6560@c...>
Date: Fri, 4 Apr 1997 16:19:48 -0500
Subject: Re: Thoughts on FT
> From: Mikko Kurki-Suonio <maxxon@swob.dna.fi>
> To: Full Thrust list <FTGZG-L@bolton.ac.uk>
> Subject: Thoughts on FT
> Date: Friday, April 04, 1997 2:35 AM
>
> Why doesn't armor have mass?
This should be changed.
> Which weapons ignore armor? The same ones that ignore screens except
> railguns and scatterpacks?
Only needle attacks & EMP attacks ignore armor.
> How to combine screens & armor? Is protection-3 maximum?
3 should be maximum.
> What do C-batts need to roll to kill a heavy fighter?
5+. The reason heavy fighters get a bonus agianst *DAF is that the *DAF
uses weapons that have less damage potential (they do =zero= damage
agianst
ships). The C-bat is heavy enough to damage ships and just bairly agile
enough to act in a *DAF roll. The heavier firepower negates the minimal
armor of the heavy fighter, but loss of targeting agility still makes 4
a
miss.
> How come there's a model for a standard Kra'Vak fighter when they
don't
> use any?
Kra'Vak can't adapt?
> Do missiles attack 360 or 270 degrees? The rules are contradictory.
270 degrees. "any ships that FINISH their movement within 6" of an
active
missile (and NOT in the missile's REAR arc) may be attacked by that
missile..." (p.3 MT)
> How to make mines more worthwhile? Ok, mine-laying isn't a typical
battle
> activity, but the strategic cost should be reasonable. Specifically,
how
> come no one puts a missile warhead in a mine?
See Nova Mine
http://ourworld.compuserve.com/homepages/pdga6560/novamines.html
Brian Bell
pdga6560@csi.com
http://ourworld.compuserve.com/homepages/pdga6560/fthome.html
Includes the Full Thrust Ship Registry
Is your ship design here?