Re: Bigger--not always better
From: Mikko Kurki-Suonio <maxxon@s...>
Date: Tue, 1 Apr 1997 11:13:03 -0500
Subject: Re: Bigger--not always better
On Mon, 31 Mar 1997, Oerjan Ohlson wrote:
> Hopefully it'll be possible to balance weapons by changing the costs
> alone - after all, that's the basis for a descriptive design system!
I'd prefer mass/space/whatever limitations on the side. I generally
don't
like systems where you can just plunk down money (i.e. points) and get
anything, like a man-portable 16" cannon.
> The native English-speakers will undoubtedly correct me, but I've
always
> interpreted "screwed up" as something very similar to "gone straight
to
> hell" rather than simply "changed"...
Maybe I should have said "skewed" instead...
> No. My designs usually have mid-range weapons, and I _am_ going
> to notice that you don't fire back when I keep the range open (and
> against a new opponent, I will be fairly cautious) so I keep keeping
the
> range open, and blast you to pieces :)
Hmmm... that would work, because in FT no weapon is better at long range
than short.
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